Lewis, Colleen M and Ashcraft, Catherine and McMullen, Kyla
In Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Publication year: 2018

Abstract:

Many SIGCSE attendees are committed to inclusive teaching practices and creating an inclusive culture within their classrooms; yet, advocating for and sustaining these initiatives may require having difficult conversations with our colleagues and students. Understandably, many faculty are unsure about how to talk about sensitive topics such as race and gender with their colleagues and students. Research suggests that practicing some of these difficult conversations is essential to achieve the goals of inclusive teaching and culture. Most SIGCSE attendees probably use active learning throughout their teaching, but we rarely see active learning at SIGCSE – let’s try it! In this interactive session, attendees will learn strategies for responding to bias in academic settings. Attendees will then practice those strategies in small groups. This will be facilitated by playing two rounds of a research-based game learning approach developed by the NSF project CSTeachingTips.org (#1339404), which has been tested in group of 200 teaching assistants. This is the fifth iteration of the game-learning approach and all attendees will receive a printed copy of the game and a link to download and print more copies.