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What Would You Say if...: Responding to Microaggressions, Bias, and Other Nonsense

Conference paperInproceedings
Lewis, Colleen M and Ashcraft, Catherine and McMullen, Kyla
In Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Publication year: 2018

Mindtrack: Using brain-computer interface to translate emotions into music

Conference paperInproceedings
Desai, Bhaveek and Chen, Benjamin and Sirocchi, Sofia and McMullen, Kyla A
In 2018 International Conference on Digital Arts, Media and Technology (ICDAMT), 2018
Publication year: 2018

Five Slides About: Abstraction, Arrays, Uncomputability, Networks, Digital Portfolios, and the CS Principles Explore Performance Task

Conference paperInproceedings
Lewis, Colleen M and Aaronson, Leslie and Allatta, Eric and Dodds, Zachary and Forbes, Jeffrey and McMullen, Kyla and Sahami, Mehran
In Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Publication year: 2018

The Effects of Training on Real-Time Localization of Headphone-Rendered, Spatially Processed Sounds

Conference paperInproceedings
McMullen, KA and Wakefield, Gregory H
In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2017
Publication year: 2017

The Effects of 3D Audio on Hologram Localization in Augmented Reality Environments

Conference paperInproceedings
Arce, Terek and Fuchs, Henry and McMullen, Kyla
In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2017
Publication year: 2017

Quantitatively Validating Subjectively Selected HRTFs for Elevation and Front-Back Distinction

Conference paperInproceedings
Fan, Ziqi and Wan, Yunhao and McMullen, Kyla
In {booktitle}, 2016
Publication year: 2016

Temporal reliability of subjectively selected head-related transfer functions (hrtfs) in a non-eliminating discrimination task

Conference paper
Wan, Yunhao and Fan, Ziqi and McMullen, Kyla
Audio Engineering Society Convention 139
Publication year: 2015

The emergence of commercial virtual reality devices has reinvigorated the need for research in realistic audio for virtual environments. Realistic virtual audio is often realized through the use of head-related transfer functions (HRTFs) that are costly to measure and individualistic to each listener, thus making their use unscalable. Subjective selection allows a listener to pick their own HRTF from a database of premeasured HRTFs. While this is a more scalable option further research is needed to examine listeners’ consistency in choosing their own HRTFs. The present study extends the current subjective selection research by quantifying the reliability of subjectively selected HRTFs by 12 participants over time in a non-eliminating perceptual discrimination task.

Gesture-based Sound Localization and Manipulation

Conference paperInproceedings
Ranjan, Shashank and McMullen, Kyla
In Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Publication year: 2015

Evaluating the consistency of subjectively selected head-related transfer functions (hrtfs) over time

Conference paperInproceedings
Wan, Yunhao and Zare, Alireza and McMullen, Kyla
In Audio Engineering Society Conference: 55th International Conference: Spatial Audio, 2014
Publication year: 2014

Effects of Visual Augmentation on the Memory of Spatial Sounds

Conference paperInproceedings
McMullen, Kyla A and Wakefield, Gregory A
In {booktitle}, 2014
Publication year: 2014

Design of an accessible and portable system for soccer players with visual impairments

Conference paperInproceedings
Zare, Alireza and McMullen, Kyla and Gardner-McCune, Christina
In Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems, 2014
Publication year: 2014

3D sound memory in virtual environments

Conference paperInproceedings
McMullen, Kyla A and Wakefield, Gregory H
In 2014 IEEE Symposium on 3D User Interfaces (3DUI), 2014
Publication year: 2014

The effects of attenuation modeling on spatial sound search

Conference paperInproceedings
McMullen, Kyla A and Wakefield, Gregory H
In {booktitle}, 2013
Publication year: 2013

Effects of plane mapping on sound localization in a virtual auditory environment

Conference paperInproceedings
McMullen, Kyla A and Wakefield, Gregory H
In International Conference on Human-Computer Interaction, 2013
Publication year: 2013

Alternate Pathways to Careers in Computing: Recruiting and Retaining Women Students

Conference paperInproceedings
Daily, S.B. and Gardner-Mccune, C. and Gilbert, J. and Hall, P.W. and McMullen, K. and Remy, S.L. and Woodard, D.
In ASEE Annual Conference, 2013
Publication year: 2013

Searching for Sources from a Fixed Point in a Virtual Auditory Environment

Conference paperInproceedings
Roginska, Agnieszka and Wakefield, Gregory H and McMullen, Kyla
In {booktitle}, 2011
Publication year: 2011

Performance of Using Orientation Search during an Auditory Navigation and Search Task Using Avatar, Natural, and Static Mediations

Conference paperInproceedings
Roginska, Agnieszka and Wakefield, GH and McMullen, K
In International Conference on Auditory Display, 2011
Publication year: 2011

Effects of interface type on navigation in a virtual spatial auditory environment

Conference paperInproceedings
Roginska, Agnieszka and Wakefield, Gregory H and Santoro, Thomas S and McMullen, Kyla
In {booktitle}, 2010
Publication year: 2010

This is who I am and this is what I do: demystifying the process of designing culturally authentic technology

Conference paper
Eugene, Wanda and Hatley, Leshell and McMullen, Kyla and Brown, Quincy and Rankin, Yolanda and Lewis, Sheena
In International Conference on Internationalization, Design and Global Development, 2009
Publication year: 2009

The goal of this paper is to bridge the gap between existing frameworks for the design of culturally relevant educational technology. Models and guidelines that provide potential frameworks for designing culturally authentic learning environment are explained and transposed into one comprehensive design framework, understanding that integrating culture into the design of educational technology promotes learning and a more authentic user experience. This framework establishes principles that promote a holistic approach to design.

Relationship Learning Software: Design and Assessment

Conference paper
McMullen, Kyla A and Wakefield, Gregory H
In International Conference on Human-Computer Interaction, 2009
Publication year: 2009

Interface designers have been studying how to construct graphical user interfaces (GUIs) for a number of years, however adults are often the main focus of these studies. Children constitute a unique user group, making it necessary to design software specifically for them. For this study, several interface design frameworks were combined to synthesize a framework for designing educational software for children. Two types of learning, relationships and categories, are the focus of the present study because of their importance in early-child learning as well as standardized testing. For this study the educational game Melo’s World was created as an experimental platform. The experiments assessed the performance differences found when including or excluding subsets of interface design features, specifically aesthetic and behavioral features. Software that contains aesthetic, but lack behavioral features, was found to have the greatest positive impact on a child’s learning of thematic relationships.